Skripsi
Implementai Model Pembelajaran Berbasis Komputer Untuk Peningkatan Krativitas Belajar Siswa Kelas Viii Mata Pelajaran Fisika Di Smp Negeri 4 Kalikajar Wonosobo Tahun 2014/2015
The purpose of this research is to find out: 1) know how to use the computer in the media in increasing creativity of learning; 2) to know of any increase in student learning that creativity occurs after applying computer-based learning with a model that does not use the media kompyter; 3) besarpeningkatan to find out how the students creativity using a computer-based learning model with conventional learning. This research uses experimental methods with non-equivalent control group design. The population used is grade VIII A and VIII B. all students in the population sample was made so that this research is referred to as the study population. Method of data collection is done by the method of test and question form. The results of this research shows: (1) the existence of a sense of attraction for students to follow the learning of physics taught by computer media. (2) there is an increase in creativity in students with test results is shown in t _ (count) of 2.170 turns out to be greater than 5% significant level that is 2.021, then t_hitung > t_tabel i.e. 2.170 > 2.021. (3) the magnitude of the increase in creativity study students can test the calculation results indicated with the g that is to control the class average increased by 40% whereas for class experiments increased by 51%.
Keywords: Model
Tidak tersedia versi lain